By Jennifer Martinez - 12/28/12 06:23 PM EST
The removed links would direct people to companies whose products were featured in the game.
Under the "Partners" tab on the video game's website, EA still lists the names of companies it partnered with on the game, including firearm company McMillan Group and Magpul, which sells gun accessories and magazines. Both companies have ties to the NRA: McMillan Group is a corporate donor to the lobbying group and Magpul collaborated with it in a recent product giveaway on Facebook, The New York Times reported.
"Medal of Honor Warfighter" is a first-person shooter game. According to a description on the game's website, "players step into the boots of these warfighters and apply unique skill sets to track down a real global threat, in real international locations, sponsored by real enemies."
"There exists in this country a callous, corrupt and corrupting shadow industry that sells, and sows, violence against its own people," LaPierre said.
Congress has also focused its attention on the video games industry. Sen. Jay Rockefeller (D-W.Va.) introduced a bill last week that would direct the National Academy of Sciences to study the effects violent video games and other content have on children.
“Major corporations, including the video game industry, make billions on marketing and selling violent content to children,” Rockefeller said in a statement after unveiling the bill. “They have a responsibility to protect our children. If they do not, you can count on the Congress to take a more aggressive role.”
So far it's unclear what caused 20-year-old Adam Lanza to shoot 26 people to death at Sandy Hook, before killing himself. There is no firm evidence that shows Lanza was influenced by video games, though the AP has said he reportedly enjoyed playing shooter game "Call of Duty" and the innocuous "Dance Dance Revolution."
The video game industry's lobby in Washington, the Entertainment Software Association (ESA), later issued a statement saying any study that examines the effect of violent video games on children needs to consider past research that shows no connection between entertainment content and real-world violence.
“The search for meaningful solutions must consider the broad range of actual factors that may have contributed to this tragedy," ESA said and offered its condolences to the families in Newtown.